714-0591 – Computer Graphics (PG)
Gurantor department | Department of Mathematics and Descriptive Geometry |
Subject guarantor | Mgr. Jiří Doležal |
Study level | undergraduate or graduate |
Subject aims expressed by acquired skills and competences
• to understand a difference between raster and vector graphics, to be familiar with their properties, advantages and disadvantages
• to handle by basic graphics formats
• to acquaint with geometric and physical principles of 3D modeling
• to know how to characterize curves and surfaces that are used in computer graphics
Teaching methods
Lectures
Individual consultations
Tutorials
Project work
Other activities
Summary
The topics are designed for each regular user of PC and its peripherals. They do not go too much into depth, but rather try to show where computer graphics affects and how to deal with various practical tasks.
In practice it is continually solved framework semester project - a short animated movie of any topic in the environment of the program POV-Ray and 3D model using Google SketchUp.
Compulsory literature:
Foley, J., van Dam, A., Feiner, S., Hughes, J.: Computer Graphics-Principles
and Practise. 2nd ed., Addison-Wesley, Reading, Massachusetts, 1990
Recommended literature:
Prerequisities
Subject has no prerequisities.
Co-requisities
Subject has no co-requisities.