352-0557/01 – Virtual and augmented reality in industry (VRRP)

Gurantor departmentDepartment of Control Systems and InstrumentationCredits4
Subject guarantorIng. Pavel Smutný, Ph.D.Subject version guarantorIng. Pavel Smutný, Ph.D.
Study levelundergraduate or graduateRequirementCompulsory
Year1Semesterwinter
Study languageCzech
Year of introduction2021/2022Year of cancellation
Intended for the facultiesFSIntended for study typesFollow-up Master
Instruction secured by
LoginNameTuitorTeacher giving lectures
GEB050 Ing. Jan Gebauer, Ph.D.
SMU78 Ing. Pavel Smutný, Ph.D.
Extent of instruction for forms of study
Form of studyWay of compl.Extent
Full-time Graded credit 2+2
Part-time Graded credit 8+8

Subject aims expressed by acquired skills and competences

Graduates will be able to: - explain basic concepts in the field of virtual and augmented reality, - describe the current tools and technologies of virtual and augmented reality, - get to know practical examples of use, - learn how to create an application from the field of virtual and augmented reality.

Teaching methods

Lectures
Tutorials
Project work

Summary

Virtual and augmented reality in progressive companies increases competitiveness. It is used in the field of training and simulators, which saves the company's costs, ensures the safety of people during training and higher productivity when performing activities in the workplace. Logistics uses “Pick by Vision” technology to prepare items in warehouses, which reduces human error and increases work efficiency. Augmented reality with GPS Tracker technology is also used in large companies with the use of smart glasses, where employees need to operate with hands free, for example when driving large machines.

Compulsory literature:

SCHMALSTIEG, Dieter a Tobias HÖLLERER. Augmented reality: principles and practice. Boston: Addison-Wesley, [2016]. Addison-Wesley usability and HCI series. ISBN 978-0-321-88357-5. SHERMAN, William R. a Alan B. CRAIG. Understanding virtual reality. Amsterdam: Morgan Kaufmann, 2003. ISBN 978-1-55860-353-0.

Recommended literature:

MULLEN, Tony. Prototyping augmented reality. Indianapolis: Wiley, c2011. Serious skills. ISBN 978-1-118-03663-1. KIPPER, Gregory a Joseph RAMPOLLA. Augmented reality: an emerging technologies guide to AR. Waltham: Syngress/Elsevier, c2013. ISBN 978-1-59749-733-6.

Way of continuous check of knowledge in the course of semester

Students develop a project. Knowledge from lectures is verified by a test. Verification takes place in an electronic learning system (lms.vsb.cz).

E-learning

https://lms.vsb.cz/

Other requirements

Students develop a project. Knowledge from lectures is verified by a test. Verification takes place in an electronic learning system (lms.vsb.cz).

Prerequisities

Subject has no prerequisities.

Co-requisities

Subject has no co-requisities.

Subject syllabus:

LECTURES 1. Introduction to virtual and augmented reality (VR, AR) - fundamental concepts and history 2. Hardware for virtual reality - headsets 3. Hardware for augmented reality - mobile devices, glasses 4. Software for virtual reality - comparison of creation tools 5. Software for augmented reality - comparison of creation tools 6. Analysis, design and process of creating an application 7. Design thinking, ethics and recommended procedures for making an application 8. Scenario, prototyping, application testing 9. Creation of VR and AR applications using a 360° camera 10. 3D modelling of VR and AR applications 11. Distribution and marketing of VR and AR applications 12. Challenges for virtual reality - depiction of reality, health impacts 13. Virtual reality as a tool for training 14. Use of virtual and augmented reality in logistics EXERCISES 1. Demonstration session with augmented reality applications 2. Demonstration session with virtual reality applications 3. Creating an augmented reality application - division into teams, application design 4. Creating an augmented reality application - choosing a tool for creating 5. Creating an augmented reality application - processing the application part 1 6. Creating an augmented reality application - processing the application part 2 7. Creating an augmented reality application - completing and testing the application 8. Presentation and evaluation of team project results 9. Creating a virtual reality application - division into teams, application design 10. Creating a virtual reality application - choosing a tool for creating 11. Creating a virtual reality application - processing the application part 1 12. Creating a virtual reality application - processing the application part 2 13. Creating a virtual reality application - completion and testing of the application 14. Presentation and evaluation of team project results

Conditions for subject completion

Part-time form (validity from: 2023/2024 Winter semester)
Task nameType of taskMax. number of points
(act. for subtasks)
Min. number of pointsMax. počet pokusů
Graded credit Graded credit 100 (100) 51 3
        Test Written test 30  11 3
        Projekt Project 70  40 3
Mandatory attendence participation: The student develops a project. A test verifies knowledge from lectures.

Show history

Conditions for subject completion and attendance at the exercises within ISP: The student develops a project. A test verifies knowledge from lectures.

Show history

Occurrence in study plans

Academic yearProgrammeBranch/spec.Spec.ZaměřeníFormStudy language Tut. centreYearWSType of duty
2024/2025 (N1041A040013) Intelligent transport and logistics P Czech Ostrava 1 Compulsory study plan
2024/2025 (N1041A040013) Intelligent transport and logistics K Czech Ostrava 1 Compulsory study plan
2023/2024 (N1041A040013) Intelligent transport and logistics P Czech Ostrava 1 Compulsory study plan
2023/2024 (N1041A040013) Intelligent transport and logistics K Czech Ostrava 1 Compulsory study plan

Occurrence in special blocks

Block nameAcademic yearForm of studyStudy language YearWSType of blockBlock owner

Assessment of instruction



2023/2024 Winter