456-0529/02 – Principles of Computer Graphics (ZPG)
Gurantor department | Department of Computer Science | Credits | 6 |
Subject guarantor | Dr.RNDr. Arnošt Šarman | Subject version guarantor | Ing. Martin Němec, Ph.D. |
Study level | undergraduate or graduate | Requirement | Optional |
Year | 3 | Semester | winter |
| | Study language | Czech |
Year of introduction | 2007/2008 | Year of cancellation | 2009/2010 |
Intended for the faculties | FEI | Intended for study types | Bachelor |
Subject aims expressed by acquired skills and competences
The aim of the course is to acquaint students with the basics of computer graphics on PCs.
Teaching methods
Lectures
Seminars
Individual consultations
Tutorials
Project work
Summary
Introduction Computer Graphics. Pseudographics, Semigraphics. Outskirts Computer Graphics. Input/Output (peripheries). Raster and vectors graphic. Computer Graphics - PC. Graphic programming and the Turbo Pascal or C language. Mathematics in Computer Graphics. Equation objects - point, line, curve.
Transformations objects. Move, rotation, windows and viewports, clipping. Screen in Computer Graphics. Geometric tools for tree-dimensional algorithms. Interpolation. Newton, Hermit interpolation. Ferguson curve. Arc-Interpolation. Spline function. Spline curve. Bezier curve. Stretch in Computer Graphics. Linear, bikubic area. Coons bilinear area. Object in 3D. Hide-line elimination. Shade. Lighting. Animate. Fraction Geometry. Applicable software for Computer Graphics (IBM-PC).
Compulsory literature:
Recommended literature:
Way of continuous check of knowledge in the course of semester
Lecture, practical exercise, final project.
Final project: create 2D or 3D program.
E-learning
Other requirements
Prerequisities
Subject has no prerequisities.
Co-requisities
Subject has no co-requisities.
Subject syllabus:
Introduction Computer Graphics. Pseudographics, Semigraphics. Outskirts Computer Graphics. Input/Output (peripheries). Raster and vectors graphic. Computer Graphics - PC. Graphic programming and the Turbo Pascal or C language. Mathematics in Computer Graphics. Equation objects - point, line, curve. Transformations objects. Move, rotation, windows and viewports, clipping. Screen in Computer Graphics. Geometric tools for tree-dimensional algorithms. Interpolation. Newton, Hermit interpolation. Ferguson curve. Arc-Interpolation. Spline function. Spline curve. Bezier curve. Stretch in Computer Graphics. Linear, bikubic area. Coons bilinear area. Object in 3D. Hide-line elimination. Shade. Lighting. Animate. Fraction Geometry. Applicable software for Computer Graphics (IBM-PC).
Conditions for subject completion
Occurrence in study plans
Occurrence in special blocks
Assessment of instruction