456-0547/02 – Modeling in Graphic Applications (MGA)
Gurantor department | Department of Computer Science | Credits | 4 |
Subject guarantor | Ing. Martin Němec, Ph.D. | Subject version guarantor | Ing. Martin Němec, Ph.D. |
Study level | undergraduate or graduate | Requirement | Optional |
Year | 3 | Semester | winter |
| | Study language | Czech |
Year of introduction | 2009/2010 | Year of cancellation | 2010/2011 |
Intended for the faculties | FEI | Intended for study types | Bachelor |
Subject aims expressed by acquired skills and competences
The main goal of this course is to introduce a professional tool for graphics 3D modeling (Blender).
After graduation student will be able to use professional 3D tool Blender.
Teaching methods
Lectures
Tutorials
Project work
Summary
The main goal of this course is to introduce a professional tool for graphics 3D modeling (Blender). Blender can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle and other simulations, non-linear editing, compositing, and creating interactive 3D applications
Compulsory literature:
Blender [online]. [2009] [cit. 2009-01-21]. www.blender.org.
Roland Hess: Animating with Blender: How to Create Short Animations from Start to Finish, 2008, Focal Press, ISBN-10: 0240810791.
Recommended literature:
Way of continuous check of knowledge in the course of semester
E-learning
Other requirements
Prerequisities
Subject has no prerequisities.
Co-requisities
Subject has no co-requisities.
Subject syllabus:
Blender, view, control
Modifier (Extrude, Subsurf apod.)
Edit mode
Proportional editing, materials
Rendering, Lighting, Three-Point Lighting
Curves, faces
Modeling (Blueprints)
Textures, Shading
Animation, key frame
Deformation, particle systems
Game Engine (Bake)
Fluid Dynamics system
Physical Simulation
Conditions for subject completion
Occurrence in study plans
Occurrence in special blocks
Assessment of instruction