460-2002/01 – Fundamentals of Programming (ZP)
Gurantor department | Department of Computer Science | Credits | 6 |
Subject guarantor | doc. RNDr. Petr Šaloun, Ph.D. | Subject version guarantor | doc. RNDr. Petr Šaloun, Ph.D. |
Study level | undergraduate or graduate | Requirement | Compulsory |
Year | 1 | Semester | winter |
| | Study language | Czech |
Year of introduction | 2010/2011 | Year of cancellation | 2012/2013 |
Intended for the faculties | FEI | Intended for study types | Bachelor |
Subject aims expressed by acquired skills and competences
The goal is to provide students with foundations and support for other courses aimed directly at the algorithms and programming languages. After obsolvování this course, students will be able to:
Work and use the integrated development environment for C++.
Create documentation not only to the source code.
Work in a university school network.
Be familiar with tools and approaches from various areas of IT-related contents changes the subject.
Get a general overview of importance for subsequent studies
Teaching methods
Lectures
Tutorials
Summary
Subject Fundamentals of Programming is subject to its scope covers the fundamental knowledge of students of bachelor study. Goal of the subject is to extend programming skills of students. Students in this subject will gain the necessary knowledge for effective development of applications in the development environment, the creation and processing of related electronic documentation and a wide range of surveillance of knowledge in the field of Information Technology. Lectures are generally designed as a combination of the interpretation of a "live" demonstrations of each topic (if relevant to the topic appropriate and feasible). It also provides for interaction (questions, comments) of individual students at the lecture itself.
Compulsory literature:
Lectures and presentations of the course Introduction to Programming
Lectures and other course materials Algorithms I.
Links to current and relevant sources presented on the website of the course.
Recommended literature:
Additional study materials
Way of continuous check of knowledge in the course of semester
Handover and completion of all subtasks (given the number of points) and performing the final test.
E-learning
Other requirements
HTML document creation, just basic tags are required.
Prerequisities
Subject has no prerequisities.
Co-requisities
Subject has no co-requisities.
Subject syllabus:
Lectures
School Services Network - familiarity with network services, universities, explaining the options and rules for using these services.
Programming and programming languages - overview of the types of programming languages and their characteristics, and compare performances.
Development environment in general - the characteristics of development environments for programming languages, introduction to use VS 2010
Visual Studio - detailed look at the possibilities offered by VS 2010. Debugging, Shortcut keys, tests, etc.
Operating systems and computer networks - concepts, technologies and approaches used in those areas. Focusing on the work on Linux system.
Internet, WWW - familiarity with the environment, facilities and Internet services. Explanation of the problems of creating web pages and their relationship to graphic image processing. Focusing on HTML, CSS and XML technologies.
Programming and documentation - Rules for writing code, documentation and commentary. Tools for creating documentation.
The basics of MATLAB, the mathematical structures, 2D and 3D visualization.
Software development - the stages of software development as a whole, including specifications and communication with the client. Rules and basic knowledge of the programmer.
Teamwork in software development - Software design team work. Tools supporting teamwork in programming (Team System, SVN).
Typography and electronic publishing - the defining features of typography and rules for electronic documents, introduction to the topic of electronic publishing through various instruments, focusing on system Latex.
Computer graphics - overview of concepts and approaches in computer graphics and its practical application.
Exercises
Individual exercises will be based on lectures, mainly with connection to practical topics. The themes focused in theory will be discussed. Further exercises will allow connection to a programming courses, students will be able to directly test and implement the issues discussed in other subjects, especially in relation to the subject Algortimy I.
Service school network, change passwords and use email
Basic work on Linux and Windows, launching applications, etc.
VS 2010
HTML and creating simple Web sites and publications
Commenting source code and creation of documentation
MATLAB
Basic use of Latex
Conditions for subject completion
Occurrence in study plans
Occurrence in special blocks
Assessment of instruction