460-2026/04 – Modeling in Graphic Applications (MGA)

Gurantor departmentDepartment of Computer ScienceCredits4
Subject guarantorIng. Martin Němec, Ph.D.Subject version guarantorIng. Martin Němec, Ph.D.
Study levelundergraduate or graduateRequirementOptional
Study languageEnglish
Year of introduction2019/2020Year of cancellation
Intended for the facultiesFEIIntended for study typesBachelor
Instruction secured by
LoginNameTuitorTeacher giving lectures
NEM03 Ing. Martin Němec, Ph.D.
Extent of instruction for forms of study
Form of studyWay of compl.Extent
Full-time Graded credit 0+3
Part-time Graded credit 0+10

Subject aims expressed by acquired skills and competences

The main goal of this course is to introduce a professional tool for graphics 3D modeling (Blender). Students will be able to create complex 3D models (textures, AO, normal maps, etc.). The models used in the project from course Principles of Computer Graphics. After graduation student will be able to use professional 3D tool Blender (animation, physic, etc.).

Teaching methods

Project work


The main goal of this course is to introduce a professional tool for graphics 3D modeling (Blender). Blender can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle and other simulations, non-linear editing, compositing, and creating interactive 3D applications

Compulsory literature:

Blender [online]. [2009] [cit. 2009-01-21]. WWW: www.blender.org. John M Blain: The Complete Guide to Blender Graphics: Computer Modeling and Animation, 2012, CRC Press, 978-1466517035.

Recommended literature:

Roland Hess: Animating with Blender: How to Create Short Animations from Start to Finish, 2008, Focal Press, ISBN-10: 0240810791.

Way of continuous check of knowledge in the course of semester

Working out a series of tasks from tutorials. Carrying out the project.


Other requirements

Additional requirements are placed on the student.


Subject codeAbbreviationTitleRequirement
460-2021 ZPG Fundamentals of Computer Graphics Compulsory


Subject has no co-requisities.

Subject syllabus:

Lectures 1. History of 3D modeling, current possibilities and tools. Overview of the modeling tools and their basic characteristics. 2. Blender and main posibilities. GUI. Editing and object mod. 3. Proportional editing, simple materials, modifiers. 4. Lighting, rendering settings. Using a three-point lighting model. 5. Curves and surfaces in a Blender. 6. Modeling objects in Blender using Blueprint. 7. UV mapping and applying textures. 8. Animation in blender, keyframes. 9. Object deformation. 10. Particle systems. 11. Game Engine. 12. Fluid Dynamics system. Physical Simulation. 13. Constraints. 14. Blender Scripting (Python).

Conditions for subject completion

Full-time form (validity from: 2019/2020 Summer semester)
Task nameType of taskMax. number of points
(act. for subtasks)
Min. number of points
Graded credit Graded credit 100  51
Mandatory attendence parzicipation: Every student has to obtain at least the minimum number of points for each task.

Show history

Occurrence in study plans

Academic yearProgrammeField of studySpec.ZaměřeníFormStudy language Tut. centreYearWSType of duty
2020/2021 (B0613A140010) Computer Science P English Ostrava 3 Optional study plan
2019/2020 (B0613A140010) Computer Science P English Ostrava 3 Optional study plan

Occurrence in special blocks

Block nameAcademic yearForm of studyStudy language YearWSType of blockBlock owner