545-0161/03 – Web and mobile technologies (WMT)

Gurantor departmentDepartment of Economics and Control SystemsCredits4
Subject guarantorIng. Filip Beneš, Ph.D.Subject version guarantorIng. Filip Beneš, Ph.D.
Study levelundergraduate or graduateRequirementCompulsory
Year3Semestersummer
Study languageCzech
Year of introduction2020/2021Year of cancellation
Intended for the facultiesHGFIntended for study typesBachelor
Instruction secured by
LoginNameTuitorTeacher giving lectures
BEN170 Ing. Filip Beneš, Ph.D.
SVU008 Ing. Jiří Švub, Ph.D.
Extent of instruction for forms of study
Form of studyWay of compl.Extent
Full-time Graded credit 1+2
Part-time Graded credit 4+8

Subject aims expressed by acquired skills and competences

The course introduces students to the basics of web and mobile technologies and enables them to identify the key areas of these fields. Students will get to know and learn to define terms related to augmented and virtual reality in the context of web and mobile technologies. They will apply AI tools for the creation of multimedia content (image, sound, video, text) and work automation, at the same time they will acquire the ability to use information from social networks and content management systems (CMS). The course includes tools for managing investment portfolios and economic data, where students will plan strategies, and will provide insight into the Internet of Things, smart sensors, smart homes and smart cities. Students will also understand key concepts related to e-commerce, cryptocurrencies, central digital currencies (CBDCs) and electronic money, and the features of online learning platforms will be explained to them. They will also summarize their knowledge and present basic skills in working with Unity 3D, including resource management in this environment, which will help them evaluate and plan practical development in 3D environments.

Teaching methods

Lectures
Individual consultations
Tutorials
Project work

Summary

Students will master the methods of writing prompts for AI systems, which will enable them to make the most of generative artificial intelligence tools for creating texts, program code, graphics and audio information. They will also learn about modern web and mobile AI tools designed for programming, creating multimedia content and automating work processes. They gain the ability to analyze and use information from social networks and content management systems (CMS) for effective digital presentation and online project management. In the field of digital finance, students will learn the principles of e-commerce, internet payments and decentralized financial systems including cryptocurrencies, central digital currencies (CBDCs) and other forms of electronic money. They will also get to know the possibilities of internet education and online educational platforms. One of the key practical outcomes of the course is learning to work in the Unity 3D environment, where students will try creating interactive applications. They will learn to work with resources in Unity, correctly export and compile results for web and mobile platforms.

Compulsory literature:

OKITA, Alex. Learning C# programming with Unity 3D. Second edition. Boca Raton, FL: CRC Press, Taylor & Francis Group, [2020]. ISBN 978-1-138-33681-0. MAYER, Richard E. (ed.). The Cambridge handbook of multimedia learning. Secon edition. New York: Cambridge University Press, 2014. ISBN 978-1-107-61031-6. YANG, Kenneth C. C. Cases on immersive virtual reality techniques. Hershey, PA: Engineering Science Reference, [2019]. NIXON, David. Beginning unreal game development: foundation for simple to complex games using unreal engine 4. West Palm Beach, FL: Apress, [2020]. ISBN 978-1-4842-5638-1.

Recommended literature:

GRANT, Robert. Data visualization: charts, maps and interactive graphics. ASA-CRC series on statistical reasoning in science and society. Boca Raton: CRC Press, Taylor & Francis Group, [2019]. ISBN 978-1-138-55359-0. COSTELLO, Vic; YOUNGBLOOD, Susan A. a YOUNGBLOOD, Norman. Multimedia foundations: core concepts for digital design. New York: Focal press, Taylor & Francis group, 2013. ISBN 978-0-240-81394-3. HASSANIEN, Aboul Ella a ELHOSENY, Mohamed (ed.). Cybersecurity and secure information systems: challenges and solutions in smart environments. Advanced sciences and technologies for security applications. Cham: Springer, [2019]. ISBN 978-3-030-16839-1. GILBERT, Regine M. Inclusive design for a digital world: designing with accessibility in mind. Design thinking series. [United States]: Apress, [2019]. ISBN 978-1-4842-5015-0.

Additional study materials

Way of continuous check of knowledge in the course of semester

Presentation of the semester project.

E-learning

For communication beyond in-person lectures and exercises, the Moodle learning management system (lms.vsb.cz) is used. This platform facilitates communication not only between the instructor and students but also among students themselves.

Other requirements

Participation in exercises, presentation of a semester project.

Prerequisities

Subject has no prerequisities.

Co-requisities

Subject has no co-requisities.

Subject syllabus:

1. Operating systems for mobile devices 2. Enhanced reality on mobile devices 3. Virtual reality on mobile devices 4. Mobile devices and wearable electronics as a tool of the manager 5. Internet security, digital signature, certificates 6. Getting to Know the CMS (Content Management System) 7. CMS Application Content (Content Management System) 8. E-shops, e-commerce, electronic currency 9. The Internet of Things 10. Introduction to SEO (Search Engine Optimization) 11. The basics of working in Unity 3D environment 12. Work with resources in Unity 3D environment 13. Fundamentals of web and mobile application programming

Conditions for subject completion

Part-time form (validity from: 2020/2021 Winter semester)
Task nameType of taskMax. number of points
(act. for subtasks)
Min. number of pointsMax. počet pokusů
Graded credit Graded credit 100 (100) 51 3
        Semestralni projekt Semestral project 100  51
Mandatory attendence participation: 80% participation

Show history

Conditions for subject completion and attendance at the exercises within ISP: Preparation and defense of the semester work

Show history

Occurrence in study plans

Academic yearProgrammeBranch/spec.Spec.ZaměřeníFormStudy language Tut. centreYearWSType of duty
2025/2026 (B0724A290003) Mineral Economics P Czech Ostrava 3 Compulsory study plan
2025/2026 (B0724A290003) Mineral Economics K Czech Most 3 Compulsory study plan
2025/2026 (B0724A290003) Mineral Economics K Czech Ostrava 3 Compulsory study plan
2024/2025 (B0724A290003) Mineral Economics K Czech Most 3 Compulsory study plan
2024/2025 (B0724A290003) Mineral Economics P Czech Ostrava 3 Compulsory study plan
2024/2025 (B0724A290003) Mineral Economics K Czech Ostrava 3 Compulsory study plan
2023/2024 (B0724A290003) Mineral Economics K Czech Ostrava 3 Compulsory study plan
2023/2024 (B0724A290003) Mineral Economics K Czech Most 3 Compulsory study plan
2023/2024 (B0724A290003) Mineral Economics P Czech Ostrava 3 Compulsory study plan
2022/2023 (B0724A290003) Mineral Economics K Czech Most 3 Compulsory study plan
2022/2023 (B0724A290003) Mineral Economics K Czech Ostrava 3 Compulsory study plan
2022/2023 (B0724A290003) Mineral Economics P Czech Ostrava 3 Compulsory study plan
2021/2022 (B0724A290003) Mineral Economics K Czech Most 3 Compulsory study plan
2021/2022 (B0724A290003) Mineral Economics K Czech Ostrava 3 Compulsory study plan
2021/2022 (B0724A290003) Mineral Economics P Czech Ostrava 3 Compulsory study plan
2020/2021 (B0724A290003) Mineral Economics K Czech Most 3 Compulsory study plan
2020/2021 (B0724A290003) Mineral Economics K Czech Ostrava 3 Compulsory study plan
2020/2021 (B0724A290003) Mineral Economics P Czech Ostrava 3 Compulsory study plan

Occurrence in special blocks

Block nameAcademic yearForm of studyStudy language YearWSType of blockBlock owner

Assessment of instruction



2024/2025 Summer
2023/2024 Summer