545-0161/03 – Web and mobile technologies (WMT)
Gurantor department | Department of Economics and Control Systems | Credits | 4 |
Subject guarantor | Ing. Filip Beneš, Ph.D. | Subject version guarantor | Ing. Filip Beneš, Ph.D. |
Study level | undergraduate or graduate | Requirement | Compulsory |
Year | 3 | Semester | summer |
| | Study language | Czech |
Year of introduction | 2020/2021 | Year of cancellation | |
Intended for the faculties | HGF | Intended for study types | Bachelor |
Subject aims expressed by acquired skills and competences
The course introduces students to the basics of web and mobile technologies and enables them to identify the key areas of these fields. Students will get to know and learn to define terms related to augmented and virtual reality in the context of web and mobile technologies. They will apply AI tools for the creation of multimedia content (image, sound, video, text) and work automation, at the same time they will acquire the ability to use information from social networks and content management systems (CMS).
The course includes tools for managing investment portfolios and economic data, where students will plan strategies, and will provide insight into the Internet of Things, smart sensors, smart homes and smart cities. Students will also understand key concepts related to e-commerce, cryptocurrencies, central digital currencies (CBDCs) and electronic money, and the features of online learning platforms will be explained to them.
They will also summarize their knowledge and present basic skills in working with Unity 3D, including resource management in this environment, which will help them evaluate and plan practical development in 3D environments.
Teaching methods
Lectures
Individual consultations
Tutorials
Project work
Summary
Students will master the methods of writing prompts for AI systems, which will enable them to make the most of generative artificial intelligence tools for creating texts, program code, graphics and audio information.
They will also learn about modern web and mobile AI tools designed for programming, creating multimedia content and automating work processes. They gain the ability to analyze and use information from social networks and content management systems (CMS) for effective digital presentation and online project management.
In the field of digital finance, students will learn the principles of e-commerce, internet payments and decentralized financial systems including cryptocurrencies, central digital currencies (CBDCs) and other forms of electronic money. They will also get to know the possibilities of internet education and online educational platforms.
One of the key practical outcomes of the course is learning to work in the Unity 3D environment, where students will try creating interactive applications. They will learn to work with resources in Unity, correctly export and compile results for web and mobile platforms.
Compulsory literature:
Recommended literature:
Additional study materials
Way of continuous check of knowledge in the course of semester
Presentation of the semester project.
E-learning
For communication beyond in-person lectures and exercises, the Moodle learning management system (lms.vsb.cz) is used. This platform facilitates communication not only between the instructor and students but also among students themselves.
Other requirements
Participation in exercises, presentation of a semester project.
Prerequisities
Subject has no prerequisities.
Co-requisities
Subject has no co-requisities.
Subject syllabus:
1. Operating systems for mobile devices
2. Enhanced reality on mobile devices
3. Virtual reality on mobile devices
4. Mobile devices and wearable electronics as a tool of the manager
5. Internet security, digital signature, certificates
6. Getting to Know the CMS (Content Management System)
7. CMS Application Content (Content Management System)
8. E-shops, e-commerce, electronic currency
9. The Internet of Things
10. Introduction to SEO (Search Engine Optimization)
11. The basics of working in Unity 3D environment
12. Work with resources in Unity 3D environment
13. Fundamentals of web and mobile application programming
Conditions for subject completion
Occurrence in study plans
Occurrence in special blocks
Assessment of instruction