545-0161/03 – Web and mobile technologies (WMT)

Gurantor departmentDepartment of Economics and Control SystemsCredits4
Subject guarantorIng. Filip Beneš, Ph.D.Subject version guarantorIng. Filip Beneš, Ph.D.
Study levelundergraduate or graduateRequirementCompulsory
Year3Semestersummer
Study languageCzech
Year of introduction2020/2021Year of cancellation
Intended for the facultiesHGFIntended for study typesBachelor
Instruction secured by
LoginNameTuitorTeacher giving lectures
BEN170 Ing. Filip Beneš, Ph.D.
SVU008 Ing. Jiří Švub, Ph.D.
Extent of instruction for forms of study
Form of studyWay of compl.Extent
Full-time Graded credit 1+2
Part-time Graded credit 4+8

Subject aims expressed by acquired skills and competences

The course familiarizes students with the basics of web and mobile technologies. Students will learn how to use mobile devices as a tool for simplifying work tasks. They will learn about the possibilities of using enhanced and virtual reality using mobile platforms. Students will be introduced to the principles of internet networking with respect to the creation and security of the www server. The principles of some Internet protocols and web application programming will be explained. Space will also be devoted to web content management systems. Students will learn how to work with Unity 3D and how to use them to create their own applications for web and mobile platforms.

Teaching methods

Lectures
Tutorials

Summary

The course familiarizes students with the basics of web and mobile technologies. Students will learn how to use mobile devices as a tool for simplifying work tasks. They will learn about the possibilities of using enhanced and virtual reality using mobile platforms. Students will be introduced to the principles of internet networking with respect to the creation and security of the www server. The principles of some Internet protocols and web application programming will be explained. Space will also be devoted to web content management systems. Students will learn how to work with Unity 3D and how to use them to create their own applications for web and mobile platforms.

Compulsory literature:

MAYER, Richard E., ed. The Cambridge handbook of multimedia learning. Second edition. New York: Cambridge University Press, 2014. ISBN 978-1-107-61031-6. YANG, Kenneth C. C. Cases on immersive virtual reality techniques. Hershey, PA: Engineering Science Reference, [2019]. NIXON, David. Beginning unreal game development: foundation for simple to complex games using unreal engine 4. West Palm Beach, FL: Apress, [2020]. ISBN 978-1-4842-5638-1. OKITA, Alex. Learning C# programming with Unity 3D. Second edition. Boca Raton, FL: CRC Press/Taylor & Francis Group, 2019. ISBN 9781138336827.

Recommended literature:

COSTELLO, Vic, Susan A. YOUNGBLOOD a Norman E. YOUNGBLOOD. Multimedia foundations: core concepts for digital design. New York: Focal Press, 2013. ISBN 978-0-240-81394-3. GRANT, Robert. Data visualization: charts, maps, and interactive graphics. Boca Raton: CRC Press, Taylor & Francis Group. ASA-CRC series on statistical reasoning in science and society. 2019. ISBN 978-1-138-70760-3. HASSANIEN, Aboul Ella a Mohamed ELHOSENY, ed. Cybersecurity and secure information systems: challenges and solutions in smart environments. Cham: Springer. Advanced sciences and technologies for security applications. 2019. ISBN 978-3-030-16839-1. GILBERT, Regine M. Inclusive design for a digital world: designing with accessibility in mind. 2019. [United States]: Apress. Design thinking series. ISBN 978-1-4842-5015-0.

Way of continuous check of knowledge in the course of semester

Presentation of the semester project.

E-learning

Pro komunikaci nad rámec prezenčně realizovaných soustředění je používán learning management systém Moodle (lms.vsb.cz), prostřednictvím kterého je umožněna komunikace nejen mezi vyučujícím a studenty, ale také mezi studenty navzájem.

Other requirements

Participation in exercises, presentation of a semester project.

Prerequisities

Subject has no prerequisities.

Co-requisities

Subject has no co-requisities.

Subject syllabus:

1. Operating systems for mobile devices 2. Enhanced reality on mobile devices 3. Virtual reality on mobile devices 4. Mobile devices and wearable electronics as a tool of the manager 5. Internet security, digital signature, certificates 6. Getting to Know the CMS (Content Management System) 7. CMS Application Content (Content Management System) 8. E-shops, e-commerce, electronic currency 9. The Internet of Things 10. Introduction to SEO (Search Engine Optimization) 11. The basics of working in Unity 3D environment 12. Work with resources in Unity 3D environment 13 Fundamentals of web and mobile application programming 14. Export applications for web and mobile platforms

Conditions for subject completion

Part-time form (validity from: 2020/2021 Winter semester)
Task nameType of taskMax. number of points
(act. for subtasks)
Min. number of pointsMax. počet pokusů
Graded credit Graded credit 100 (100) 51 3
        Semestralni projekt Semestral project 100  51
Mandatory attendence participation: 80% participation

Show history

Conditions for subject completion and attendance at the exercises within ISP: Preparation and defense of the semester work

Show history

Occurrence in study plans

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2022/2023 (B0724A290003) Mineral Economics K Czech Most 3 Compulsory study plan
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2021/2022 (B0724A290003) Mineral Economics K Czech Most 3 Compulsory study plan
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2020/2021 (B0724A290003) Mineral Economics K Czech Most 3 Compulsory study plan
2020/2021 (B0724A290003) Mineral Economics K Czech Ostrava 3 Compulsory study plan
2020/2021 (B0724A290003) Mineral Economics P Czech Ostrava 3 Compulsory study plan

Occurrence in special blocks

Block nameAcademic yearForm of studyStudy language YearWSType of blockBlock owner

Assessment of instruction

Předmět neobsahuje žádné hodnocení.