545-0168/01 – Virtual and augmented reality (VRR)
Gurantor department | Department of Economics and Control Systems | Credits | 5 |
Subject guarantor | Ing. Filip Beneš, Ph.D. | Subject version guarantor | Ing. Filip Beneš, Ph.D. |
Study level | undergraduate or graduate | Requirement | Choice-compulsory |
Year | 2 | Semester | winter |
| | Study language | Czech |
Year of introduction | 2019/2020 | Year of cancellation | 2022/2023 |
Intended for the faculties | HGF | Intended for study types | Follow-up Master |
Subject aims expressed by acquired skills and competences
The aim of the subject is to clarify the application potential of augmented and virtual reality across the entire spectrum of human activities and to summarize their possibilities in various fields. Students will learn to define the basic concepts associated with these technologies and to classify different systems for creating their content. In the practical part of the course, students will be able to plan and practice developing their own applications that use augmented and virtual reality.
Within this subject, students will identify practical and useful applications of these technologies, describe their role as a human/machine interface and apply their knowledge to new trends in Industry 4.0. Furthermore, they will learn to evaluate the effectiveness of these technologies in different contexts and present their results.
Teaching methods
Lectures
Individual consultations
Tutorials
Project work
Summary
After completing the course, students will be able to create a simple application using augmented reality that connects the real and virtual worlds. At the same time, they will acquire the skill to use photogrammetry to convert objects from the real world into 3D models and will be able to integrate these models into applications created in virtual reality, thus enriching the user experience and expanding the functionality of their projects.
Compulsory literature:
Recommended literature:
Additional study materials
Way of continuous check of knowledge in the course of semester
Presentation of the semester project, written and oral part of the exam.
E-learning
Other requirements
Presentation of a semester project for obtaining credit, written and oral part of the exam.
Prerequisities
Subject has no prerequisities.
Co-requisities
Subject has no co-requisities.
Subject syllabus:
1. History of Virtual (VR) and Augmented Reality (AR)
2. Basic concepts and theoretical background of VR and AR
3. Web Interface for AR / VR
4. AR / VR Content Creation Tools
5. Application potential of AR / VR in construction and architecture
6. Application potential of AR / VR in economics, marketing and retail
7. Application potential of AR / VR in healthcare and systems to improve quality of life
8. Application potential of AR / VR in the entertainment industry
9. AR / VR in logistics and warehouse management
10. AR VR as a tool for BIM
11. AR / VR in education and training of workers
12. AR / VR and its role in Industry 4.0
13. Hazards associated with AR / VR
14. Future of AR / VR
Conditions for subject completion
Occurrence in study plans
Occurrence in special blocks
Assessment of instruction