545-0168/01 – Virtual and augmented reality (VRR)
Gurantor department | Department of Economics and Control Systems | Credits | 5 |
Subject guarantor | Ing. Filip Beneš, Ph.D. | Subject version guarantor | Ing. Filip Beneš, Ph.D. |
Study level | undergraduate or graduate | Requirement | Choice-compulsory |
Year | 2 | Semester | winter |
| | Study language | Czech |
Year of introduction | 2019/2020 | Year of cancellation | 2022/2023 |
Intended for the faculties | HGF | Intended for study types | Follow-up Master |
Subject aims expressed by acquired skills and competences
The aim of the course is to familiarize students with the application potential of expanded and virtual reality across the spectrum of human activities. Students will get acquainted with basic concepts related to these technologies, systems for creation of their content and in the practical part will create their own applications.
Within this course students will be acquainted with practical and useful applications in economics, marketing and environment of business centers, industry and human / machine interfaces.
Teaching methods
Lectures
Tutorials
Project work
Summary
The aim of the course is to familiarize students with the application potential of expanded and virtual reality across the spectrum of human activities. Students will get acquainted with basic concepts related to these technologies, systems for creation of their content and in the practical part will create their own applications.
Within this course students will be acquainted with practical and useful applications in economics, marketing and environment of business centers, industry and human / machine interfaces.
Compulsory literature:
Recommended literature:
Way of continuous check of knowledge in the course of semester
Presentation of the semester project, written and oral part of the exam.
E-learning
Other requirements
Presentation of a semester project for obtaining credit, written and oral part of the exam.
Prerequisities
Subject has no prerequisities.
Co-requisities
Subject has no co-requisities.
Subject syllabus:
1. History of Virtual (VR) and Augmented Reality (AR)
2. Basic concepts and theoretical background of VR and AR
3. Web Interface for AR / VR
4. AR / VR Content Creation Tools
5. Application potential of AR / VR in construction and architecture
6. Application potential of AR / VR in economics, marketing and retail
7. Application potential of AR / VR in healthcare and systems to improve quality of life
8. Application potential of AR / VR in the entertainment industry
9. AR / VR in logistics and warehouse management
10. AR VR as a tool for BIM
11. AR / VR in education and training of workers
12. AR / VR and its role in Industry 4.0
13. Hazards associated with AR / VR
14. Future of AR / VR
Conditions for subject completion
Occurrence in study plans
Occurrence in special blocks
Assessment of instruction