545-0168/02 – Virtual and augmented reality (VRR)

Gurantor departmentDepartment of Economics and Control SystemsCredits3
Subject guarantorIng. Filip Beneš, Ph.D.Subject version guarantorIng. Filip Beneš, Ph.D.
Study levelundergraduate or graduateRequirementCompulsory
Year2Semesterwinter
Study languageCzech
Year of introduction2021/2022Year of cancellation
Intended for the facultiesFASTIntended for study typesBachelor, Master, Follow-up Master
Instruction secured by
LoginNameTuitorTeacher giving lectures
BEN170 Ing. Filip Beneš, Ph.D.
Extent of instruction for forms of study
Form of studyWay of compl.Extent
Full-time Graded credit 2+0
Part-time Graded credit 8+0

Subject aims expressed by acquired skills and competences

The aim of the course is to familiarize students with the application potential of expanded and virtual reality across the spectrum of human activities. Students will get acquainted with basic concepts related to these technologies, systems for creation of their content and in the practical part will create their own applications. Within this course students will be acquainted with practical and useful applications in economics, marketing and environment of business centers, industry and human / machine interfaces.

Teaching methods

Lectures
Tutorials
Project work

Summary

The aim of the course is to familiarize students with the application potential of expanded and virtual reality across the spectrum of human activities. Students will get acquainted with basic concepts related to these technologies, systems for creation of their content and in the practical part will create their own applications. Within this course students will be acquainted with practical and useful applications in economics, marketing and environment of business centers, industry and human / machine interfaces.

Compulsory literature:

AUKSTAKALNIS, Steve. Practical augmented reality: a guide to the technologies, applications and human factors for ar and vr. 1st edition. Old Tappan, NJ: Pearson Education, Inc., 2016. ISBN 9780134094236. KADLEC, Josef. Covid-proof virtual trainer: a complete guide to video tech and tools for online education including online coaching, webinars, on-the-job learning and courses in virtual reality. [Česko]: Josef "José" Kadlec, 2020. ISBN 978-80-270-8251-3. Virtual, augmented and mixed reality. New York, NY: Springer Berlin Heidelberg, 2017. ISBN 9783319579863. PRODROMOU, Theodosia. Augmented reality in educational settings. Boston: Brill/ Sense, 2020.

Recommended literature:

MAYER, Richard E., ed. The Cambridge handbook of multimedia learning. Second edition. New York: Cambridge University Press, 2014. ISBN 978-1-107-61031-6. YANG, Kenneth C. C. Cases on immersive virtual reality techniques. Hershey, PA: Engineering Science Reference, [2019]. NIXON, David. Beginning unreal game development: foundation for simple to complex games using unreal engine 4. West Palm Beach, FL: Apress, [2020]. ISBN 978-1-4842-5638-1. OKITA, Alex. Learning C# programming with Unity 3D. Second edition. Boca Raton, FL: CRC Press/Taylor & Francis Group, 2019. ISBN 9781138336827.

Way of continuous check of knowledge in the course of semester

Final written test, check of read literature, elaboration of semestral work.

E-learning

Other requirements

At least 70% attendance at the exercises. Absence, up to a maximum of 30%, must be excused and the apology must be accepted by the teacher (the teacher decides to recognize the reason for the excuse). Tasks assigned on the exercises must be hand in within the dates set by the teacher.

Prerequisities

Subject has no prerequisities.

Co-requisities

Subject has no co-requisities.

Subject syllabus:

1. History of Virtual (VR) and Augmented Reality (AR) 2. Basic concepts and theoretical background of VR and AR 3. Web Interface for AR / VR 4. AR / VR Content Creation Tools 5. Application potential of AR / VR in construction and architecture 6. Application potential of AR / VR in economics, marketing and retail 7. Application potential of AR / VR in healthcare and systems to improve quality of life 8. Application potential of AR / VR in the entertainment industry 9. AR / VR in logistics and warehouse management 10. AR VR as a tool for BIM 11. AR / VR in education and training of workers 12. AR / VR and its role in Industry 4.0 13. Hazards associated with AR / VR 14. Future of AR / VR

Conditions for subject completion

Full-time form (validity from: 2020/2021 Winter semester)
Task nameType of taskMax. number of points
(act. for subtasks)
Min. number of pointsMax. počet pokusů
Graded credit Graded credit 100 (100) 51 3
        Semestrální projekt Semestral project 100  51
Mandatory attendence participation: 70% participation

Show history

Conditions for subject completion and attendance at the exercises within ISP:

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Occurrence in study plans

Academic yearProgrammeField of studySpec.ZaměřeníFormStudy language Tut. centreYearWSType of duty
2022/2023 (N0732A260029) Civil Engineering - BIM Engineering P Czech Ostrava 2 Compulsory study plan
2022/2023 (N0732A260029) Civil Engineering - BIM Engineering K Czech Ostrava 2 Compulsory study plan
2021/2022 (N0732A260029) Civil Engineering - BIM Engineering K Czech Ostrava 2 Compulsory study plan
2021/2022 (N0732A260029) Civil Engineering - BIM Engineering P Czech Ostrava 2 Compulsory study plan
2020/2021 (N0732A260029) Civil Engineering - BIM Engineering K Czech Ostrava 2 Compulsory study plan
2020/2021 (N0732A260029) Civil Engineering - BIM Engineering P Czech Ostrava 2 Compulsory study plan

Occurrence in special blocks

Block nameAcademic yearForm of studyStudy language YearWSType of blockBlock owner

Assessment of instruction

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